Sorcerer Tower Defense All Game Modes Explained
Story, Challenge, Hell, Endless, Raids, Culling Game — what each mode does and the right order to tackle them.
Sorcerer Tower Defense has more distinct modes than a typical Roblox tower defense. Each mode unlocks at different account stages, drops different currencies, and demands different loadouts. This page maps every mode so you stop jumping into Culling Game with a Story roster.
Story Mode
The campaign. Unlocks the tutorial, basic systems, and the Stage 5 code gate. Once you have redeemed codes and understand placement, Story becomes a skip target. Keep it on auto-skip for the daily playtime chest.
Drops: Coins, unit experience, access to Challenge mode after completion.
Challenge Mode
Unlocks after Story completion. Offers shard income and harder wave scripts than Story. The primary source of guaranteed Reverse Energy Shards before Heaven and Earth, for accounts that cannot yet clear the full raid.
Drops: Reverse Energy Shards (smaller quantities than Heaven and Earth).
Hell Mode
The farming loop. Multiple stages, with Stage 15 as the community default. Dense material drops, Overtime Sorcerer mentions on Jujutsu High 1 Hell, and a coin income that funds Coin Summon and upgrade bills.
Hell Mode is where accounts build the economic foundation before raids. It is also where placement habits from How to Play get tested at scale.
Drops: Coins, materials, Overtime Sorcerer (Jujutsu High 1 Hell, 5% in community tables).
Endless Mode
A power-scaling survival mode. No shard faucet, no material grind — just waves that get harder until the lane collapses. The goal is to measure how far your roster can go and identify which upgrades matter most.
Endless rewards:
- Understanding of which units scale with HP (King Of Curses for packed waves).
- Discipline to sell farm and go full damage at high rounds.
- Identification of stun falloff (unstunnable carries become essential past round 50).
See Endless Mode for the full guide.
Drops: Pride, leaderboard position, and coin bonuses at round milestones.
Raids
Named events with guaranteed material drops. The four active raids:
| Raid | Primary drop | Secondary drop |
|---|---|---|
| Heaven and Earth (Gojo) | Reverse Energy Shards | Awakening materials |
| Shibuya Helipad (Toji) | Sorcerer Killer line materials | Craft components |
| Wiped Out Shibuya (Kenjaku) | Curse manipulator crafts | Exclusive materials |
| Casino | Crystals | Scrolls |
| Sukuna Mode (Shinjuku) | Sukuna-side materials | Craft components |
Heaven and Earth is the first raid to tackle because Reverse Energy Shards awaken Strongest Sorcerer. The others are material loops that run on the side once awakening is complete.
Full details on the Raids hub and the Gojo Raid guide.
Culling Game
The endgame colony mode from Update 29–31. Forty-minute-style rounds with extraction rules, fragment crafting, and the new Special Grades: Projection Sorcerer, Lightning Sorcerer, and Justice Sorcerer.
Culling Game is a parallel track to Heaven and Earth, not a replacement. Reverse Energy Shards still come from the Gojo raid. Culling Game is the path to the Naoya, Kashimo, and Higuruma units.
The Culling Game guide and Culling units page have the full rules.
Drops: Culling Points, Projection/Lightning/Justice Fragments, orbs.
The right order
- Story — finish tutorial, unlock codes.
- Redeem codes — LuckWorks, BattlepassS8, HeadOfHei from the Codes Hub.
- Hell Mode — build coin and material foundation on Stage 15.
- Heaven and Earth — farm 40 Reverse Energy Shards for Strongest Sorcerer awakening.
- Awaken Strongest Sorcerer — the ceiling carry.
- Casino and other raids — material loops.
- Culling Game — fragment crafts and the Naoya, Kashimo, Higuruma units.
- Endless — measure the ceiling, flex the awakened roster.
Do not jump to step 7 with a Story roster. The Getting Started guide is the first-hour version of this order. This page is the long-map reference.
Frequently Asked Questions
Quick answers to the most common questions.
Which mode should I start with?
Story Mode first, to unlock the code gate. Then redeem codes, then Hell Mode to build your economic foundation.
Should I farm raids or Culling Game first?
Heaven and Earth first for awakening shards. Culling Game is a parallel track that unlocks Projection, Lightning, and Justice units.
What is the hardest mode?
Casino raid is considered the hardest standard raid due to multi-path mechanics. Endless is the longest survival test.
Can I skip Story and go straight to Hell?
Story completion unlocks Challenge mode and the code gate. You need to finish Story to access everything else.