Sorcerer Tower Defense Endgame Unit Rankings
Raids, Endless, and Culling Game — who holds the lane when HP scales forever.
Endgame in Sorcerer Tower Defense is four activities: Heaven and Earth, Casino / Sukuna raids, Endless, and Culling Game. The global tier list already named the S ceiling. This page says who to bring to which mode so you stop copying a Story lane into Endless.
Raids
Priority carry: Strongest Sorcerer (unstunnable, 0.1 SPA) or King Of Curses. Second slot: farm (Sorcerer Agent). Third: a mid-raid patch (Soul Curse, Bow, Claws). Buffer if you own Guitar or Amplifying.
Heaven and Earth is the shard raid — walkthrough on Gojo Raid. Casino wants path coverage and often co-op; Hanami-style stun helps trash, not the boss. Shibuya Helipad (Toji) and Shinjuku (Sukuna) are material raids. Do not enter them with five Claws and a dream.
Endless
Endless is a power graph. Stun durations rot. You want:
- Awakened Gojo or King Of Curses as the spire.
- Soul Curse (True) so Idle Transfiguration turns enemies into extra bodies.
- A slow as a courtesy, not a win condition.
- Farm until the upgrade tree is finished, then sell farm if the cap is tight.
If you only have base Gojo, Endless is still playable; the awakened form is the reason the Getting Started account was pointed at 40 shards.
Culling Game
Culling is a fragment mode. Projection, Lightning, and Justice are the outputs, not the entry tax. Bring high TTK DPS and extract with at least one kill. Full rules on Culling Game and Culling units.
Projection climbs this list specifically for bosses (percent current HP). Lightning is a ramp carry. Justice is the targeted Special Grade and a domain lottery while Deadly Sentencing stays buggy.
Paid versus free at endgame
Agent and Ice Manipulator are still the honest Robux shortcuts. Double Luck and the Robux store are off in some regions after Update 31 — confirm in-game. Explosive Sorcerer is premium pass. Claws remains free and still worth three placements in raids for pack control.
Kogane would have been an S farm-buffer. It is not in the shop. Stop planning around it.
What drops out of endgame
Bow Sorcerer becomes a sell-replace tool, not a carry. Panda’s 10 range falls off. Blood Manipulator after nerfs is a support hit, not a raid identity. Broom is still a buffer if you never rolled Guitar.
Investment order
- One unstunnable carry.
- Farm slot.
- 40 Reverse Energy Shards.
- King Of Curses evolution if Red Scarf is sitting in the inventory.
- Culling fragments.
- Vanity skins.
The currency guide stops you from opening Strongest Crates while you still cannot afford the raid ticket. The team planner stops you from bringing four S-tier names and zero economy.
If two friends already own Awakened Gojo, your endgame job is farm and leak duty, not a fifth Hollow Purple. Co-op raids clear faster when roles do not overlap.
Weekly spend after you are endgame
One Heaven and Earth session for shards if Gojo is not awakened. One Culling night for fragments. One Hell 15 night for coins. Mixing all three in a panic weekend is how tickets vanish. The currency guide is the wallet; this page is only who stands in the slots. If a new battle-pass Legendary looks loud, park it in slot 1 as pack control and keep the S carry where it is. Claws already proved that pattern in Update 31.
Frequently Asked Questions
Quick answers to the most common questions.
What is the best Endless unit?
Strongest Sorcerer (Awakened), then King Of Curses. Stun teams fall off as HP scales.
Should I craft Ocean Curse or Volcano Curse first?
Volcano first. Ocean’s kit has reported broken abilities on public stat tables.
Is Projection Sorcerer endgame S?
For bosses and Culling, yes. For Endless pack clear, King Of Curses still wins on raw multi-target.
Do I need co-op for endgame?
Casino and some raids are much easier with teammates. Culling and Hell remain soloable.