Guides

Sorcerer Tower Defense Guides

From Stage 1 to Awakened Strongest Sorcerer — one route, no filler grinding.

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Guides Hub

This hub is the map of every Sorcerer Tower Defense tutorial on the wiki. The game looks like a simple lane defender and then dumps crates, raids, Binding Vows, Culling Points, and seven-upgrade awakenings on you. Follow the pages in order if you are new; jump to a raid or Culling article if you already have a Mythic carry.

Start with Getting Started if your lobby still shows Basic Sorcerer as the only placement. Use How to Play when waves leak because of pathing, not because of rarity. Farm Hell Mode before you touch endgame raids. Spend gems with Summoning. Clear Gojo Raid for Reverse Energy Shards. Then live in the Culling Game until Projection, Lightning, and Justice fragments land.

  1. Tutorial + Stage 5 so codes unlock.
  2. Daily login Bow Sorcerer and free-pass Claws Sorcerer.
  3. Story through Hell unlock — story tier list for the cheap backbone.
  4. Hell 15 farm loop.
  5. Heaven and Earth (Gojo Raid) until 40 Reverse Energy Shards.
  6. Culling Game colonies and contracts.
  7. Endgame loadouts on the endgame tier list and team planner.
  8. Endless Mode and the other raids once Heaven and Earth is a farm.

Skipping to Culling Game on a Common roster is how people rage-quit Update 31. The mode is a fragment grind, not a carry check, but you still need a lane that survives the timer.

What each guide is for

Getting Started answers “I just clicked Play on Roblox.” How to Play is controls, skip, sell-replace, and why farm slots exist. Hell Mode is the Stage 15 coin/material machine. Summoning is crate math, pity-less 0.1% Strongest Crate, and what never to scrap. Gojo Raid is the Heaven and Earth wave plan. Culling Game is colonies, orbs, and Culling Points. Endless Mode is the infinite scaling graph. Raids covers Casino, Sukuna Mode, Toji, and Kenjaku.

Unit identity lives under Units, not here. Rankings live under Tier List. Patch context lives under Updates. If a YouTube video disagrees with a number, trust the in-game upgrade panel and the date on Update 31.0.

Pain points these pages exist to kill

  • Redeeming codes, then dumping gems into Coin Summon.
  • Selling Red Scarf Sorcerer before the King Of Curses evolution.
  • Running Heaven and Earth with five DPS and no farm.
  • Spending Culling Points on orbs before a Justice Contract.
  • Treating Kogane as a unit you can still buy (the pack is gone).

Read the currency guide beside any crate session. Read Culling units before you craft fragments.

Videos on this wiki

Each tutorial page embeds one real YouTube walkthrough in the middle of the article — never a fake ID, never a stack of three players repeating the same raid. If two creators cover Gojo Raid, we keep the clearer wave plan and link the rest in text.

Official showcase clips from the Sorcerer Tower Defense channel sit on unit pages such as Strongest Sorcerer. Community raid clears sit on Gojo Raid.

When a patch reworks a raid, we update the matching guide rather than appending a “NEW META??” blog. Check the updated stamp in the header.

If you only open one page after this hub, make it Getting Started. Everything else assumes you already own a farm slot and a lane that can hold Stage 5 without leaking.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Which Sorcerer Tower Defense guide should I read first?

Getting Started, then redeem codes. Open Hell and raid pages only after Story Stage 15 is comfortable.

Is there a single video that covers the whole game?

The embed on this hub is a full progression overview. Raid-specific timing still needs the Gojo Raid page.

Do I need Robux to follow these guides?

No. Sorcerer Agent and Ice Manipulator are paid shortcuts. Free routes use Bow Sorcerer, Claws Sorcerer, Overtime Sorcerer, and crate luck.

Where do unit stats live?

On the Units hub and the tier list. Guides teach routes; those pages teach the roster.