Tier List

Sorcerer Tower Defense Best Units for Story and Hell

Cheap multi-target, one Mythic backbone, and the farm slot that keeps upgrades alive.

Last updated:

Story and Hell Tiers

The main tier list is an endgame document. This page is for accounts that still live in Story and Hell 15. Special Grades are a bonus here, not the entry fee. If Heaven and Earth is already a farm, skip to endgame tiers.

S for this bracket (not global S)

Bow Sorcerer — 7th daily reward or 1% Coin Summon. Multi-target, 32 range, cheap max. The best free early carry in the game.

Claws Sorcerer — free battle pass tier 30 in Update 31. Place cost 150, Cleave from level 1, three placements. Put it down even if you already own Bow.

Overtime Sorcerer — Coin Summon or 5% Jujutsu High 1 Hell. SPA 0.5 with a 10% Black Flash. This is the Mythic that makes Hell 15 feel like a script instead of a coin flip.

Red Scarf Sorcerer — looks like B globally and S as future. You keep it for King Of Curses. Damage is fine for Story because SPA is 0.1.

A for this bracket

Panda (Epic splash, short range — put him on a choke). Blood Manipulator if Curse Crate was kind. Helicopter Sorcerer from a previous free pass (slow + multi). Guitar Sorcerer from Booster Crate as a buffer, not a DPS. Ice Manipulator if you already spent the 299 Robux; do not buy him just for Story.

B and below

Hammer, Young, Katana, Sword, Axe — they clear early Story and then get sold. Basic Sorcerer and Gun Sorcerer are wave 1 tools. Broom Sorcerer is a range buff; if you rolled him, park him next to Bow, do not max him as a carry.

Farm

Sorcerer Agent is A+ if you paid 199 Robux. If you did not, Story income plus codes plus Playtime Rewards plus Hell 15 is the farm. Do not stall the account waiting for a delisted Kogane pack.

Hell 15 sample lane

  1. Bow or Claws on the first inner corner.
  2. Second Claws or Panda on the choke.
  3. Overtime when cash allows.
  4. Slow on the longest straight.
  5. Stop placing Commons.

Full mechanical notes sit on Hell Mode and How to Play. This page only answers “which names deserve coins.”

What not to chase yet

Projection, Lightning, and Justice fragments are Culling Game problems. Strongest Crate is a gem sink you start after Hell 15 is comfortable, described on Summoning. Amplifying Sorcerer is a 1% luxury.

If a friend dumps Awakened Gojo into your Story lobby, thank them and still learn the cheap lane. Co-op carries do not teach sell-replace, and sell-replace is the skill Gojo Raid demands.

When Hell 15 is boring, you have outgrown this list. Move to the endgame tier list and start counting Reverse Energy Shards.

First ten summons, ranked

If Coin Summon gives Gun Sorcerer, place it for wave 1 and sell it. If it gives Bow, that is your week. If it gives Red Scarf, lock it immediately even if Hell 15 still feels hard — the King Of Curses page is why. Overtime is the Hell 15 quality-of-life Mythic; Claws is the pass gift you should not skip claiming. Everything else is vendor fodder until Story is finished. Then open the endgame list and stop rereading this bracket.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the best free unit for Story Mode?

Bow Sorcerer from daily login, then Claws Sorcerer from the free battle pass.

Should I upgrade Commons for Hell 15?

No. Sell-replace into Bow, Claws, or Overtime. Commons are wave 1 patches.

Is Red Scarf good for Hell?

Good enough, and mandatory to keep for the King Of Curses evolution.

When do I switch to the endgame list?

When Hell 15 is a farm and you are buying raid tickets on purpose.