Tools

Sorcerer Tower Defense Build a Balanced Lane

One farm, one slow, one buffer, one or two carries — not five Special Grades.

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Team Planner

The team planner is a slot sheet for Sorcerer Tower Defense. Placement caps are real. Upgrade bills are real. Five S-tier names with no coins is a loss. Use this page with the tier list and the Units hub. Parent: Tools hub.

Default five-slot sheet

SlotJobStory / Hell exampleRaid / Endless example
1Early hold / packClaws or BowClaws
2FarmAgent if owned, else skipAgent
3CarryOvertime or Red ScarfStrongest Sorcerer or King Of Curses
4Slow or second packHelicopter / Ice / PandaSlow or Soul Curse (True)
5Buffer or flexGuitar / Broom / extra ClawsAmplifying / Guitar / Projection on bosses

If you do not own farm, slot 2 becomes a second cheap pack unit and you play tighter skip. That is the free-to-play sheet from Getting Started.

Mode variants

Hell 15 — copy the Story sheet. Details on Hell Mode. Do not bring Projection fragments you have not crafted yet just because the name is new.

Heaven and Earth — farm first, then the sell-replace carry. Read Gojo Raid. Shadow Sorcerer is optional. Two Agents beat a second vanity Special Grade.

Endless — unstunnable carry, Soul Curse (True) if owned, slow as courtesy. Stun teams rot. Endgame tiers.

Culling Game — high TTK carry plus pack control. Projection on bosses, Lightning as ramp, Justice as targeted Special Grade. Culling units. Leave a slot for extract, not for five statues.

Caps and copies

Claws allows three placements — that is still one role (pack), not permission to skip farm. Amplifying is one placement and cannot attack. Curse Manipulator fills space with summons; it is a summoner slot, not four extra carries.

Sell-replace means slot 1 can die on wave 6. The planner is a role list, not a “never sell” list. Evolution bases still never sell even when they leave the lane — they go back to inventory.

Agent (199) and Ice Manipulator (299) compress the sheet. Explosive Sorcerer is a premium-pass pack tool. None of them replace Strongest Sorcerer. Kogane would have occupied farm+buffer; it is gone.

Checklist before you queue

  • Is there a coin source?
  • Is there a pack tool on a corner?
  • Is the carry unstunnable if the map stuns?
  • Did I leave a buffer for the carry I actually own?
  • Am I about to sell Red Scarf to afford slot 5?

If the last box is yes, stop. Open the currency guide instead of the sell popup.

Revisit this sheet when Season 8 Claws unlocks and when Projection crafts. New names are new options, not a reason to run five of them. Co-op raids want roles that do not stack: one awakened carry in the party is enough, everyone else should bring farm and leak duty.

Example swaps after a lucky crate

You pulled Strongest Sorcerer. Slot 3 becomes Gojo. Slot 1 stays Claws or Bow for packs. Slot 2 stays farm. Do not delete farm to make room for a second Special Grade you cannot afford to upgrade. You evolved Red Scarf: King Of Curses can share carry duty with Gojo on multi-path maps, but Endless still wants one of them maxed rather than both half-built. You crafted Projection: it is a boss flex in slot 5, not a replacement for the unstunnable carry. Re-read this paragraph after every crate; that is the planner.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many carries should I bring?

One, maybe two. The rest of the cap is farm, pack, slow, or buffer.

What if I have no Sorcerer Agent?

Skip the farm slot, play Hell 15, redeem codes, and upgrade fewer units.

Where does Projection Sorcerer sit on the sheet?

Boss flex. Not slot 1 on Story, not a replacement for farm.

Can three Claws replace a carry?

They replace pack control, not Hollow Purple or Malevolent Shrine.