Sorcerer Tower Defense Build a Balanced Lane
One farm, one slow, one buffer, one or two carries — not five Special Grades.
The team planner is a slot sheet for Sorcerer Tower Defense. Placement caps are real. Upgrade bills are real. Five S-tier names with no coins is a loss. Use this page with the tier list and the Units hub. Parent: Tools hub.
Default five-slot sheet
| Slot | Job | Story / Hell example | Raid / Endless example |
|---|---|---|---|
| 1 | Early hold / pack | Claws or Bow | Claws |
| 2 | Farm | Agent if owned, else skip | Agent |
| 3 | Carry | Overtime or Red Scarf | Strongest Sorcerer or King Of Curses |
| 4 | Slow or second pack | Helicopter / Ice / Panda | Slow or Soul Curse (True) |
| 5 | Buffer or flex | Guitar / Broom / extra Claws | Amplifying / Guitar / Projection on bosses |
If you do not own farm, slot 2 becomes a second cheap pack unit and you play tighter skip. That is the free-to-play sheet from Getting Started.
Mode variants
Hell 15 — copy the Story sheet. Details on Hell Mode. Do not bring Projection fragments you have not crafted yet just because the name is new.
Heaven and Earth — farm first, then the sell-replace carry. Read Gojo Raid. Shadow Sorcerer is optional. Two Agents beat a second vanity Special Grade.
Endless — unstunnable carry, Soul Curse (True) if owned, slow as courtesy. Stun teams rot. Endgame tiers.
Culling Game — high TTK carry plus pack control. Projection on bosses, Lightning as ramp, Justice as targeted Special Grade. Culling units. Leave a slot for extract, not for five statues.
Caps and copies
Claws allows three placements — that is still one role (pack), not permission to skip farm. Amplifying is one placement and cannot attack. Curse Manipulator fills space with summons; it is a summoner slot, not four extra carries.
Sell-replace means slot 1 can die on wave 6. The planner is a role list, not a “never sell” list. Evolution bases still never sell even when they leave the lane — they go back to inventory.
Paid shortcuts
Agent (199) and Ice Manipulator (299) compress the sheet. Explosive Sorcerer is a premium-pass pack tool. None of them replace Strongest Sorcerer. Kogane would have occupied farm+buffer; it is gone.
Checklist before you queue
- Is there a coin source?
- Is there a pack tool on a corner?
- Is the carry unstunnable if the map stuns?
- Did I leave a buffer for the carry I actually own?
- Am I about to sell Red Scarf to afford slot 5?
If the last box is yes, stop. Open the currency guide instead of the sell popup.
Revisit this sheet when Season 8 Claws unlocks and when Projection crafts. New names are new options, not a reason to run five of them. Co-op raids want roles that do not stack: one awakened carry in the party is enough, everyone else should bring farm and leak duty.
Example swaps after a lucky crate
You pulled Strongest Sorcerer. Slot 3 becomes Gojo. Slot 1 stays Claws or Bow for packs. Slot 2 stays farm. Do not delete farm to make room for a second Special Grade you cannot afford to upgrade. You evolved Red Scarf: King Of Curses can share carry duty with Gojo on multi-path maps, but Endless still wants one of them maxed rather than both half-built. You crafted Projection: it is a boss flex in slot 5, not a replacement for the unstunnable carry. Re-read this paragraph after every crate; that is the planner.
Frequently Asked Questions
Quick answers to the most common questions.
How many carries should I bring?
One, maybe two. The rest of the cap is farm, pack, slow, or buffer.
What if I have no Sorcerer Agent?
Skip the farm slot, play Hell 15, redeem codes, and upgrade fewer units.
Where does Projection Sorcerer sit on the sheet?
Boss flex. Not slot 1 on Story, not a replacement for farm.
Can three Claws replace a carry?
They replace pack control, not Hollow Purple or Malevolent Shrine.